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Re: Trouble with Locale


Well, I did need to be able to use whichever toolchain was specified
to build rust. I suppose there is a dedicated directory for the
particular buildroot internal toolchain. I will try and point the rust
compilation toward that in order to maintain a common version of
underlying dependencies between software.

Does this sound like a correct approach?

On Wed, Aug 17, 2016 at 3:39 PM, Waldemar Brodkorb <wbx@openadk.org> wrote:
> Hi,
> Kenneth Adam Miller wrote,
>
>> I'm adding a uclibc cross compile target for the rust compiler. I am using the
>> 1.0.9 version, the most up to date that cross tool allows. It isn't so much
>> embedded device support that is desired as it is that we want to reduce our
>> trusted computing base as much as possible. Musl was another possibility, but I
>> haven't had time to explore that route.
>>
>> Can a uclibc cross compiler be compiled with locale support at all?
>
> Yes. Can you cross-check with internal toolchain support in Buildroot?
> They use the latest uClibc-ng version and I remember to have fixed
> an Locale problem in the past for some Host systems.
>
> best regards
>  Waldemar

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